Xbox Live hits 57 million monthly active users in FY18 Q4

Today, Microsoft revealed its earnings report for the latest fiscal quarter (FY18 Q4). The company posted revenue of $30.1 billion and net income of $8.9 billion. That's up from the same period a year ago, during which Microsoft brought in $25.6 billion in revenue and $8.1 billion in net income. While the majority of people are analyzing the growth of the Cloud or Surface businesses, a lot of gamers want to know how the Gaming division is doing. Well, the short answer to that is that it's great news across the board.

Gaming revenue went up by 39 percent to $2.29 billion, including a 36 percent jump for Xbox software and services. This pushed the yearly gaming revenue over $10 billion. According to Microsoft, gaming revenue went up primarily from strong third-party sales. At the same time, Xbox Live montly active users grew 8 percent to 57 million compared to the previous year's quarter. Active users refers to individuals who used the service within the last month.

We still don't know how many Xbox One consoles Microsoft has sold, but the fact that 57 million gamers utilized Xbox Live last quarter demonstrates healthy figures and significant engagement. Hopefully this trend will continue in the coming months.

At E3 2018, Microsoft doubled its studio portfolio by acquiring developers like Ninja Theory and Playground Games. Hopefully these teams can create world-class exclusives for the Xbox ecosystem in the coming years.

Keep an eye on WindowsCentral.com/Gaming for all the latest in Xbox and Windows 10 gaming, accessories, news, and reviews!

Asher Madan

Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.